

Problem is there were two typos, one that sometimes removed all of your sim’s nice points and one that meant neutral and evil witches were getting mixed up. Pescado meant to make it so sims who didn’t want/fear becoming a witch would have if they got the good or bad version of the memory determined by personality (nice sims like being good witches but not evil, grouchy sims vice versa) with neutral witches/sims with 5 nice points getting their memory based on aspiration. UPDATE 5/20/20: I based the witch part of the memory mod on creaturefixes’ witch memory fix so that neutral witches can get the ‘became a witch’ memory. For vampires, werewolves, and plantsims the text doesn’t change (since Maxis actually only made one became/cure memory each) but it’ll be red or green accordingly I also decided if a sim has neither trait that the redness/greenness of the memory should correspond to the sim’s aspiration like the other supernatural memories, instead of always being red if it’s about lycanthropy and green otherwise.

Affected memories include: became/cured of witch/vampire/werewolf/plantsim, became a zombie, resurrected a zombie, abducted. wants for the supernatural (which is why I just went ahead and made blockers for a bunch of supernatural-related wants/fears way back when), but I can change if they get a positive or negative memory. I can’t change if sims will have fears vs. All this is in accordance with simler90′s skill speed mod. With this version zombies will also only learn magic skill at half speed. UPDATE 12/8/20: Now with a “familiar” version in which the presence of the witch’s spectral familiar will also provide a boost in learning magic so long as the familiar views the witch as ‘mine’. With this mod supernatural fans have a 50% boost in learning magic, and supernatural skeptics learn magic more slowly (at 2/3 the speed). Supernatural Fans/Skeptics Magic Skill Mod For those who don’t know, the supernatural fan/skeptic traits are from traits project. That being said, I did have ideas for this one. Hi! Moving forward I’ll likely not accept requests like this open-ended requests only really work if I can come up with something I’ll want for myself, and I a) am still figuring out how I want different traits to affect my gameplay and b) don’t even know if I want to keep all 99 traits (’supernatural skeptic’, for example, doesn’t seem like it’ll make sense in a town full of supernaturals - although, perhaps having a one-off…).
